3D Art Outsourcing Studio | 3D Architecture | 3D Design | 3D Characters | 3D Environment


With a Long experience In 3D industry and Video Games, 3D Masala can provide many kind of Props/Assets adapted to your production constraints (Models topology, Tris budget limits, Deadline....)

Production of Hard or Organic Surfaces with Polygons, Subdiv surface and Nurbs methods

3D Masala worked on maps / Environments and Props on AAA projects like
Splinter Cell 4, FarCry2,
Splinter Cell 3, Prince of Persia 3, Rainbow6, Street Racer 2, Ratatouille, American's Top Model and many other licenses...

  • 3D Models creation: Props, Vehicules, Weapons, Vegetation, Environment...

    • High Poly modeling | Sculpting (Hard surface | Organic)
    • Low Poly modeling
    • UV Mapping
    • Texturing (diffuse, specular...) & Baking (Ambiant Occlusion | Normal Map | Parallax | Bump | Displacement Map)

  • 3D Models & Textures Polish...

    • Geometry re-topologisation and cleaning
    • Size up textures

  • 3D Models Optimization

  • NURBS (CAO/CAD) modeling

  • NURBS models conversion to IGES, MB, WIRE...

Depending of the quality, size and milestone of your project, 3D Masala works with a experienced team of Freelance Artists. We've joined our skills and experience to provide efficient and quality 3D Outsourcing Services.
All productions are supervised by
Lead Pipeline artists and Art directors. We work with a wide range of 3D specialists and we can manage whole pipeline for you:

  • - Concept/sketches artists
  • - Digital sculptors for HighPoly models
  • - Environment/Props/Vehicles artists
  • - Textures artists

- 3D Artwork on www.3D-Masala.com created as Freelance only -
- Recent 3D art not online, some projects still under NDA -

3D artist freelance outsourcing characters



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